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The series also has a strong line-up of first-party titles due to Sony Interactive Entertainment Worldwide Studios, a group of fifteen first-party developers owned by Sony Interactive Entertainment which are dedicated to developing first-party games for the series.

In addition, the series features various budget re-releases of titles by Sony with different names for each region; these include the Greatest Hits, Platinum, Essentials, Favorites and The Best ranges of titles.

After a demonstration of Sony's distribution plan as well as tech demos of its new console to game publishers and developers in a hotel in Tokyo in 1994, numerous developers began to approach Play Station.

Two of whom later became major partners were Electronic Arts in the West and Namco in Japan.

Nevertheless, due to strong opposition from a majority present at the meeting as well as widespread internal opposition to the project by the older generation of Sony executives, Kutaragi and his team had to be shifted from Sony's headquarters to Sony Music, a completely separate financial entity owned by Sony, so as to retain the project and maintain relationships with Philips for the MMCD development project (which helped lead to the creation of the DVD).

According to SCE's producer Ryoji Akagawa and chairman Shigeo Maruyama, there was uncertainty over whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics.

This proposal was swiftly rejected by Kutaragi who was facing increasing criticism over his work with regard to entering the video game industry from within Sony.

Released in 2000, 15 months after the Dreamcast and a year before its other competitors, the Xbox and the Nintendo Game Cube, the Play Station 2 is part of the sixth generation of video game consoles, and is backwards-compatible with most original Play Station games.

Popularity of the console spread after its release worldwide in North America and Europe.

The original Play Station, released in Japan on December 3, 1994, was the first of the ubiquitous Play Station series of console and hand-held game devices.

However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.

At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a "non-gaming role" regarding their new partnership with Philips.

Additionally, the Play Station 2 and Play Station 3 consoles also featured support for Linux-based operating systems; Linux for Play Station 2 and Other OS respectively, though this has since been discontinued.

The series has also been known for its numerous marketing campaigns, the latest of which being the "Greatness Awaits" commercials in the United States.

The final two key members of SCEI were Terry Tokunaka, the President of SCEI from Sony's headquarters, and Olaf Olafsson.

Olafsson was CEO and president of New York-based Sony Interactive Entertainment which was the mother company for the 1994-founded Sony Computer Entertainment of America (SCEA).

Version 1supports both Play Station Vita, Play Station TV and certain devices that run the Android operating system, whereas version 2.00 released in 2014 would only target Play Station Vita and (optionally) Play Station TV.

A touch screen-based user interface called Live Area was launched for the Play Station Vita, which integrates social networking elements into the interface.