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jo (or “young, beautiful girl”) games.” While many were doubtful about the market for female-targeted video games of any kind, the genre became hugely popular among young Japanese women, inspiring an entire subculture of dedicated players.Since then, the genre has garnered surprising success worldwide, attracting the attention of more than 22 million women last year.

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In the past, localized English versions of otome games either took too long to come out, or suffered from poor translation and alienating cultural references.

The general format for the games usually involves taking on the role of a high school student who advances through several years of school while attempting to forge relationships with a variety of NPCs.

Clever dialogue choices aren’t enough to win you the heart of your pixellated beloved, though – you’ll need to build up your parameters and stats, too.

The recent release of Last year, otome company Voltage Inc.

opened up a North American branch with the goal of producing otome-inspired dating sims specifically targeted at a western audience.

(Don’t do what I did in demonstrates what the series is like pretty well.

The new entries in both series were announced on March 16 this year by Konami Digital Entertainment, but details have yet to be released, and with a shuffling of staff many die-hard fans of the series are nervous about what’s in store for both franchises.

There are usually a few archetypes to choose from, including the bad boy, the smart one, the cute (young boy), the reserved and mysterious type.

Unlike in other narrative games and visual novels, players don’t just pick one path.

Nowadays, with the advent of North American dating sim companies like Voltage and Idea Factory, the West is finally being invited to take part in the fun — and perhaps even develop its own unique identity.

Following a successful Kickstarter where it made over double its original funding goal, was released on Steam to overwhelmingly positive feedback.